Deadmines in 3D
Walk the rooms as the Forever client builds them. Drag to look around, then choose where to step.
Where this comes from
Rooms: the game's own building files from the Forever client, read room by room — 53 rooms, 82,189 triangles — with the light the game bakes into them, turned up so the rooms can be seen. The textures are the client's too, and so are the names of the places, as the minimap gives them. Nothing here is modelled by hand.
Where you can walk: worked out from the surfaces the game has you walk on — a spot every few yards with room to stand, joined where one can see the next and the floor runs between. The game's own paths are the server's and not in the client. Bosses: where the journal pins them.
MapID 36 · build 1.60.1.70245 · 1.3 MB of rooms and 52 textures · Back to the journal →