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Search My WoW Forever
GuidesStart small, step by step
ProfessionsRecipes, materials, skill-ups
AtlasZones, sub-zones and coordinates
DungeonsBosses, loot, maps and quests
TalentsBuild, rank and level in order
CharacterGear, stats and the simulator
Tier listBuilds and races, ranked by the sim
DatabaseEvery record, by name or ID
PrinciplesFoundations · 01
BrandFoundations · 02
ColourFoundations · 03
TypeFoundations · 04

My WoW Forever · the design system

WaypointWorld of Warcraft: Forever's light, made to be used.

One system for every page of the site: colours from Forever's own art, one signature gesture, a route drawn from what you want to where it is, and components that tell you where their facts come from.

themes from one set of roles
2
sections, every part live
20
hours of light for scenery
4
images stored in the repo
0

Contents

Part I · 7 sections

Foundations

The light, the marks and the materials everything else is made of.

Principles#

Five rules every page is held to. When two good ideas conflict, the earlier rule wins.

The world first

Every page opens on a place, then gets out of the way. Scenery sets the mood; it never sits behind text you need to read.

One gesture

Relationships are routes: item to boss to dungeon, drawn like ink on a map. Nothing else draws itself.

Honest data

Every fact says where it came from and which build. Samples are labelled as samples; nothing is made up.

Calm, then alive

Nothing moves until you do. Hover, focus and choice bring the light; reduced motion keeps every state.

Every state drawn

Loading, empty, partial, failed and done are all designed. Undo beats a warning; a reason beats a greyed-out button.

Brand#

The My WoW Forever mark has four bronze bearings around a teal destination gem. Six interlocking circles suggest a returning route; the compact drawing serves navigation, while wings and orbit lines make the ceremonial version fit for larger moments.

The mark<WaypointMark size={220} />
The My WoW Forever mark

Use
On its own where the site is already named: the favicon, the loader, the footer's way home.

Avoid
Recolouring the gem, or setting the mark on busy art without a glass plate behind it.

Lockup<WaypointLockup />
My WoW ForeverFan-made companionMy WoW Forever
16px24px32px48px

Use
The footer and identity surfaces: mark, name, and what the site is. On the homepage the name accompanies the large interactive emblem beside the arrival headline.

Avoid
Setting the name in anything but Cinzel, or dropping the tagline where there is room for it.

Clear space and don'ts
  • Clear space on every side is the width of the gem.
  • Points are always bronze, the gem always teal; both follow the theme.
  • At 40px and under, fine circles and small strokes drop away; the favicon uses its own thicker drawing.
  • Never Blizzard’s own logo, emblem, W or wordmark. This is a fan site.
Explore both marks, themes and motion in the logo lab

Colour#

Dawn by default, Twilight on request. Each colour is a role declared once for both themes; the values here are read back live from the tokens, with their contrast against the page. Click a swatch to copy its token.

Dawn

Parchment, ink, teal and bronze

Twilight

Indigo, ivory, glowing teal and gold

Ramps

The primitives the roles are chosen from. Components never use them directly.

Parchment
fffaf1f6eee0eee2cbe2cfaecbb1898f8067685a474d4232
Indigo
efeaf5d4cde6b9b1cf8a86a83d3a632a2744191e450b0d26
Teal
d6eef37fe0ee45c9df3fc5dd1b9cbb0e75930a5f7a063f52
Bronze
fbeccbf0c979d9aa5cb8802fa7733486571d6f45184d2f0f
Dusk
fde6dcf6b8a3f0957ce98b6fd0654aa8462c7d2f1c4f1d12
Lilac
efeafdc9bff5a898e68f7fd07563c95a4aa33f347829224f

Game colours

The game’s own meanings, stepped for each theme so they stay readable on parchment and on indigo.

Item qualitydata-quality="0…6"
PoorCommonUncommonRareEpicLegendaryArtifact
Classes<ClassTag slug='paladin' />
WarriorPaladinHunterRoguePriestShamanMageWarlockDruid

Use
Class names in their colour, always beside the class emblem.

Difficulty and schools
52trivial54easy56medium58hard60impossible
PhysicalHolyFireNatureFrostShadowArcane
AllianceHorde

Use
Quest levels against yours; recipe skill-ups; spell schools on abilities.

Provenance

Where a fact comes from is part of the fact. Every record, number and claim carries one of these.

Sources<Provenance source='client' />
Forever clientClassic 1.12Seen in ForeverCommunity, in reviewCalculated hereUnverifiedBuild1.60.1.70245

Use
Beside the number or record it describes, or once in a record's header when it covers the whole page.

Avoid
Hiding the source behind an icon alone: the word is always there.

Charts

Eight hues from the brand, in a fixed order that keeps neighbours apart for colour-blind readers. Checked, not eyeballed: adjacent pairs clear ΔE 8 in both themes. For maps and scatter plots, where any two marks can meet, use three: gold, rose and sky.

Series--wp-viz-1…8
Dawn
Twilight
One series<BarChart />

Stamina by slot

The sample paladin's set

Use
One hue, no legend: the title names it. Values at the bar ends, and a table view one click away.

Two series

What the chest slot would change

Gear only, from the client’s numbers.

Thick Obsidian BreastplateAvenger's Breastplate
Strength3823
Agility012
Stamina1624
Intellect024

Use
Always a legend; direct labels on the ends; the text stays in ink, the colour stays in the marks.

Type#

Three faces. Cinzel inscribes names and numerals, as WoW Forever's Trajan capitals do. Fraunces speaks: headlines with soft, rounded serifs. Source Sans 3 does the work: reading, data and interface.

FOREVERCinzelWordmark, eyebrows, numerals. Capitals only, tracked wide.
Chart onFrauncesHeadlines and titles, SOFT 100, optical size by use.
Aa 60 +28Source Sans 3Everything you read or tap. Tabular numerals in columns.
Front title--wp-title-front

Dungeons & raids

Page title--wp-title-page

Talent calculator

Display--wp-text-4xl

Chart your journey through Forever

Heading 1--wp-text-3xl

Blackrock Spire

Heading 2--wp-text-2xl

What the chest slot would change

Heading 3--wp-text-xl

Choose one of these rewards

Eyebrow--wp-text-xs · Cinzel

Upper Blackrock Spire · 10 players

Lead--wp-text-lg

Guides, gear, talents and dungeons, gathered around the character you are playing next.

Body--wp-text-md

Lionheart Helm adds 18 Strength, 20 hit rating and 28 critical strike rating; at level 60, that is 2.00% hit and 2.00% critical strike.

Small--wp-text-sm

Gear only: base stats, talents and buffs are left to the simulator.

Caption--wp-text-xs

Item ID 12640 · build 1.60.1.70245

Game text

Text from the game keeps the game’s own voice, set so it reads beside ours.

Names, flavour and speech

Lionheart Helm · Freewind Gloves

“Crafted in the forge of a master, for a champion yet to come.” Sample flavour text

The Spire is not taken by the reckless.Unit frame voice line · sample
Numbers
+18 Strength+120 Stamina+9 Spirit

2,277 armor, proportional

I · II · III · IV Cinzel numerals for sections and ranks

Use
Tabular figures where numbers line up in columns; proportional where they stand alone.

Space, shape and depth#

A four-pixel scale, corners that say what a thing is, and warm shadows at dawn that deepen at twilight.

Space--wp-space-1…24
--wp-space-14px
--wp-space-28px
--wp-space-312px
--wp-space-416px
--wp-space-520px
--wp-space-624px
--wp-space-832px
--wp-space-1040px
--wp-space-1248px
--wp-space-1664px
--wp-space-2080px
--wp-space-2496px
Corners--wp-radius-*
xs6px
sm10px
md14px
lg20px
xl28px
pill999px
notchcorner-shape

Use
Pills for things you press, soft corners for things that hold, notches for game objects (where the browser can cut them).

Depth--wp-shadow-1…4
1--wp-shadow-1
2--wp-shadow-2
3--wp-shadow-3
4--wp-shadow-4

Use
1 for cards, 2 on hover, 3 for popovers and menus, 4 for dialogs. One inner highlight, one warm cast.

Layout
Phone< 720pxOne column, sheets from the bottom, tools as icons
Tablet720–1279pxTwo columns; the places move into a menu sheet
Laptop1280–1599pxEvery place in the header; search and the character tighten
Desktop≥ 1600pxEverything spelled out

Use
Content to 1280px with a fluid gutter (16 to 32px); reading columns to 68 characters; components answer to their container, not the window.

Materials and scenery#

Paper, night glass, bronze and light, and three kinds of world: the painted valley for the one hero on a page, vistas anywhere else, and the game's own art for real places.

ParchmentThe page: warm, with a faint grain.
Night glassGame objects: tooltips, talent frames.
GlassControls over scenery; text on solid.
BronzeHairlines and frames, never fills.
The gemWhere you are, and where you go.

Vistas

Layered SVG landscapes at four hours, cheap enough for any banner. They follow the theme, and drift apart as they scroll by where the browser can tie motion to scroll.

Dawn · Foundations
Day · Components
Dusk · Patterns
Night · Reference

Rhumb lines, icons and portraits

Rhumb lines<Rhumb />

Use
Behind covers, openers and empty states: thirty-two bearings from each rose, as on a portolan chart.

Interface iconslucide · 16, 20, 24 · stroke 2

Use
Beside words, rarely instead of them. An icon alone always has a label.

Game icons and medallions<ItemIcon /> <Medallion />

Use
Icons by FileDataID, framed in their quality; characters in a bronze medallion lit by their class colour.

Motion#

Calm by default, alive on intent. Motion shows where something came from and where it went; everything can be interrupted; reduced motion keeps every state and drops the travel.

Signature moves

One gesture of our own (the route), and a handful of supporting ones. Try them.

The routeGSAP DrawSVG + MotionPath
Lightforge BreastplateDesired itemGeneral DrakkisathClassic Era listing · unconfirmed in ForeverBlackrock SpireStands in

Use
Relationships only: item to boss, boss to dungeon, step to step. It draws once, when the relationship appears.

Avoid
Decoration. If nothing is being connected, nothing draws.

TactileGSAP quickTo

Lightforge Breastplate

Item Level 63

ChestPlate

Requires Level 58

Classic Era drop (unconfirmed in Forever): General Drakkisath, Blackrock Spire

Use
Items you might pick up: a little tilt toward the pointer and a sheen where the light falls. Off under reduced motion and on touch.

Who owns which movement, and what reduced motion does instead
MovementToolRuleReduced motion
Scene changes: stage, route, travellerGSAP (Flip, DrawSVG, MotionPath)Once per change; interruptibleArrives in place, route drawn
Hover, press, indicatorsCSS transitions, linear() springs90–450ms; transforms and opacityInstant
Overlays: tooltips, menus, dialogsCSS @starting-style, allow-discreteFade and a short riseFade only
ThemeView Transitions APITwilight sweeps in from the switchSwaps at once
Painted worldImage layers, CSS animationTransforms and opacity; paused off-screenStill
3D markThree.js, loaded once the page is idleDraws only while it movesThe vector mark
Vistas, parallaxCSS scroll-driven animationWhere supported onlyStill
Across pages: icons, portraitsReact ViewTransitionSame object, same name, one morphCross-fade
Part II · 7 sections

Components

Every part the site is built from, live, in both themes.

Actions#

Buttons do, links go. One primary action per view; anything that can be undone is undone, not confirmed.

Buttons<Button variant="primary" loading />

Use
Primary for the one thing the view is for; secondary beside it; ghost for quiet or repeated actions. Save shows its own progress, then a toast.

Avoid
Two primaries side by side, or a button that only navigates (that is a link).

Links

Use
Inline links underline; standalone links carry an arrow; links that leave the site say so.

Icon buttons and groups
Share this planCopy the link

Use
Icon-only buttons always carry a label, shown as a tooltip on hover and focus.

Copy and IDs<CopyButton /> <IdChip />

Use
Anything people paste elsewhere (links, imports, IDs) copies in one click and confirms in place.

Undo, and when to ask
  • Lionheart Helm
  • Lightforge Breastplate
  • Magister's Crown

Delete this character?

Its gear, talents and notes go with it. This cannot be undone, which is why it asks.

Removing one item from a plan uses Undo instead: a question only earns its place when there is no way back.

Use
Removing a thing from a plan: do it, and offer Undo. Destroying something that cannot come back: ask, in a dialog that names what goes.

Avoid
“Are you sure?” for anything reversible.

Inputs and selection#

Labels above, help below, errors in words next to the field that caused them. Every control works from the keyboard and says what it is.

A formwp-field · wp-control
Level
Who can see it

Use
One column, labels on top, the hint where the eye goes next. Validate when someone leaves a field, not while they type.

Avoid
Placeholder text as the only label; red borders without words.

Choosing<Segmented /> <Chip /> <RangeSlider /> <Switch />
Required level 55–60
Blacksmithing skill 290

Use
Segmented for two to four views of the same thing; chips for filters you can stack; sliders for ranges; a switch for a setting that applies at once.

Search<SearchField />
/
or press ⌘K, Ctrl+K or / anywhere

Use
One search for the whole site, reachable from anywhere with ⌘K, Ctrl+K or /. Escape clears; Enter goes.

Feedback and status#

Say what happened, in words, where people are looking. Colour and icons support the words; they never replace them.

Notices<Notice tone="caution" />

Classic data

Boss abilities are Classic 1.12’s until Forever observations replace them.

Try a small batch

Five attempts are enough to see how a recipe’s colour moves.

Two items are not in the simulator yet

Ring of the Martyr and Ring of the Devoured stay empty there.

Saved

Your plan is saved on this device.

Sample character

A Dwarf Paladin in sample gear, labelled as a sample everywhere it appears.
Take heart, champion. The Spire is not taken by the reckless.

Use
Info, tip, caution, danger and done; lore for the game’s own words; sample for anything that is not real data.

Avoid
A notice for something a field error or a toast would say better.

ToastsuseToast()

Use
Confirmation of something done, with Undo when it can be undone. A wax seal, one line, gone after five seconds, kept while you hover.

Loading<Loader /> <Skeleton /> <Progress />
Loading loot tables…
Lionheart HelmHead · plate
Frost Tiger BladeTwo-hand · sword
Arcanite BarTrade good
Crafting attempts done3 / 5
Importing the build

Use
Under a second: nothing. Up to ten: a skeleton in the shape of what is coming. Longer, or steps: progress with a count.

Empty and failed<StateMessage />

Uncharted

No epic plate matches this sample’s Classic Era loot listings and filters. Loosen a filter, or search everywhere.

Use
Say what is missing and offer the next step. Failures say what still works.

Meter<Meter />
Orange: a skill-up every timeYellow: usuallyGreen: sometimesGrey: never

Use
A scale with meaning in its zones: recipe difficulty, reputation. The marker is you.

Overlays#

Tooltips explain, popovers hold a few controls, menus act, and dialogs ask only when there is no way back. All of them close with Escape and hand focus back where it was.

Tooltip, menu, popover, dialog, sheet
Copies a link that opens this exact plan.Compare with what you wear

Share this plan

A link that opens the Dwarf Paladin exactly as you left it.

Class
Paladin
Level
60
Talents
20 points
Gear
16 items

Filters

On phones, filters open from the bottom, where the thumb is.

Use
Built on the platform: the popover attribute and <dialog>, placed with CSS anchor positioning. Nothing essential lives only in a tooltip.

Links and terms in running text<ItemLink /> <Term />

Craft Lionheart Helm at 300 Blacksmithing, look up the Classic Era listing for Lightforge Breastplate in Blackrock Spire (unconfirmed in Forever), or start with Frost Tiger Blade.

At level 60 a Retribution Paladin wants hit ratingMakes your attacks and spells less likely to miss. At level 60 in Forever, 10 rating is 1%. first, until attacks stop missing. After that comes critical strike ratingHow often an attack or spell lands a critical hit for extra damage. At level 60 in Forever, 14 rating is 1%., then attack powerAdds to the damage of your weapon attacks..

Conversions from the Forever client’s rating table at level 60: 10 hit rating or 14 critical strike rating is 1%.

Use
Every item name in running text is a link: hover or focus shows the game’s tooltip, and Shift (or a tap) pins it so its terms can be explained. A word a new player may not know gets a dotted underline and plain words, the first time a page uses it.

Avoid
Explaining what the page already says, or hiding a step someone needs inside a tooltip.

The item tooltip

Lionheart Helm

Item Level 61

HeadPlate

565 Armor

+18 Strength

Requires Level 56

Equip: Increases your hit rating by 20 (2.00% at level 60).

Equip: Increases your critical strike rating by 28 (2.00% at level 60).

Forever client recipe: Blacksmithing

Shift pins itForever client

Use
The game’s order, the Forever client’s numbers, and a line saying where it all came from. Night glass in both themes, as in game.

Data display#

Numbers line up, every figure says where it came from, and every chart has a table behind it.

Tablewp-table
The sample paladin’s set · click a heading to sort
Coverage
Thick Obsidian BreastplateChest72814+16Forever client
Beads of Ogre MightNeck63Unknown+7Forever client
Lionheart HelmHead61565+0Forever client
Runic Plate ShouldersShoulder60427+14Forever client
Imperial Plate BracersWrist54225+8Forever client
Wild Leather CloakBack5033+0Forever client
6 items · client values and labelled Classic fallbacksSample set

Use
Sortable headings, numbers right-aligned in tabular figures, the source in the footer. Compact density is one setting away (see the nav).

Key facts<KeyFacts />
Item ID
12640
Item level
61
Required level
56
Build
Build1.60.1.70245
Source
Forever client
Verification
Unverified

Use
The top of every record: what it is, which build, where it came from.

Stats and changes<StatList /> <Delta />
Armor3,690From gear
Strength+120From gear
Agility+39From gear
Stamina+119From gear

Avenger's Breastplate instead of Thick Obsidian Breastplate · build 1.60.1.70245

Armor
+171
Strength
−15
Agility
+12
Stamina
+8
Intellect
+24

Use
Grouped as the planner groups them; changes as signed deltas with an arrow, never colour alone.

Money, keys, counts

Press ⌘ K to search · Shift pins a tooltip

DungeonNew in ForeverClassic dataIn reviewQuests 67
History<Timeline />
  1. Forever client build 1.60.1.70245 released

    The current client snapshot for gear and talents; Classic Era fallbacks are labelled.

  2. 31 dungeons and raids imported

    Bosses in the game's own order, loading screens and journal portraits, from the client.

  3. Game icons indexed

    Icons load by FileDataID from WarcraftDB; none are stored here.

  4. 2 talent records superseded

    Duplicate Hunter Lightning Reflexes with malformed X coordinate. Duplicate Priest Holy Specialization with malformed Y coordinate.

Use
What changed and when: builds, imports, corrections. Dated from the data files themselves.

Comparing two plans<Diff />
Conviction3 / 55 / 5
Sanctified Judgement0 / 33 / 3
Vengeance0 / 32 / 3
Pursuit of Justice2 / 20 / 2

Use
Only what changed, before and after. Here: a saved Retribution plan and the one being edited (a sample).

Game objects#

The game’s conventions in our materials: quality colours, the tooltip’s order, green for a talent you can take and gold when it is full, orange to grey for skill-ups.

Gear slots<GearSlot />
Off handEmptyTwo-hander equipped

Use
Filled, empty (with the client’s own slot art) and wanted. Hover the wanted piece to see what it would change.

Talent tree<TalentTree />
DeflectionRank 0 of 5

Increases your Parry chance by 1%.

0 points in Retribution · click to add, right-click to take back

Use
The calculator’s own rules: five points open the next row, parents must be full. A locked talent says why.

Dungeons<DungeonCard />

Use
The game’s loading screen, tilting a little toward the pointer, with the facts on top.

Bosses<BossRow />

Use
The journal’s order, the journal’s portraits. The one open is marked.

Quests<QuestCard /> <QuestChain />
60
Maxwell's MissionAllianceClassic 1.12

Travel to Blackrock Spire and destroy War Master Voone, Highlord Omokk, and Overlord Wyrmthalak. Return to Marshal Maxwell when the job is done.

Rewards and details

Choose one of

Also:

  1. 59Bijou's BelongingsIn Blackrock Spire
  2. 59Message to MaxwellIn Blackrock Spire
  3. 60Maxwell's MissionThis quest

Coloured for a level 58 character; at 60 they would all turn yellow.

Use
Level coloured against the character you are planning for; faction in words; the line it belongs to as a route, this quest marked.

Recipe<Recipe />
Lionheart HelmBlacksmithing · Spell ID 16729

Orange < 320Yellow 320Green ~330Grey 340

  • 12 × Arcanite Bar
  • 4 × Azerothian Diamond
  • 10 × Blue Sapphire
  • 80 × Thorium Bar
  • 40 × Wicked Claw

Spell, thresholds and reagents: Forever profession database, build 1.60.1.70245. Green is derived from the yellow and grey thresholds.

Use
The skill colours from the client; green is worked out between yellow and grey, and says so.

Materials<Materials />
Attempts
In your bags0 / 5
  • Arcanite Bar12 needed
  • Azerothian Diamond4 needed
  • Blue Sapphire10 needed
  • Thorium Bar80 needed
  • Wicked Claw40 needed

Use
Totals that follow the number of attempts; tick what is already in your bags.

The map<MapDemo />
Burning SteppesRedridgeRiverglades

Use
Layers you can switch, zoom that keeps pins readable, and coordinates wherever you point. The terrain here is drawn for the guide; pins are the atlas’s kinds.

Not built yet, already designed

The site’s scope names these next; the pieces above cover them.

Vendors and trainers

Tables with Coins, the Level badge for requirements, provenance on every row.

Quest chains across zones

QuestChain with steps marked here or elsewhere, the route between them on the atlas.

Build comparisons

Diff for changed points, CompareChart for the stats they move.

Community evidence

Provenance: community, in review; a form built from wp-field; Undo on withdrawal.

Part III · 3 sections

Patterns

How the parts compose into pages, and the habits that make them smart.

Page templates#

How the parts compose into pages. These scaled layout sketches use live components and sourced sample records; follow the linked working pages to try complete flows.

Name and kind first, then its source and build, then the game's own tooltip beside the facts and what it is made from.

Smart patterns#

Habits that make the site feel like it knows you. All of them small; none of them clever for its own sake.

The character in context

Choose who you are planning for once. Every page reads it: quests coloured by your level, items compared with your gear, recipes marked if you can learn them.

Planning at level 56
  • 59Bijou's Belongings
  • 59Message to Maxwell
  • 60Maxwell's Mission
Search first

One box, everywhere: ⌘K, Ctrl+K or /. It forgives typos, ranks exact names first, groups results by what they are, and jumps within a page as well as between them.

⌘ K then “drakk” → General Drakkisath, Blackrock Spire
Details on demand

The summary first. Sources, formulas and raw values are one click down, never in the way and never missing.

Where this comes from

Armor and stats: the Forever client’s ItemSparse table, build 1.60.1.70245. Rating percentages: the client’s own table at level 60.

Undo, not “Are you sure?”

Do what was asked and offer the way back. Questions are kept for the few things that cannot come back, and they name what goes.

“Lionheart Helm removed from the plan · Undo”
State in the address

Filters, builds, tabs and the character live in the URL, so a link shows exactly what you saw, and Back does what you expect.

/dungeons/blackrock-spire/loot?type=plate&type=epic
Honest numbers

Every figure carries its build and source. Worked-out values say so; missing ones are shown as missing, never guessed.

Forever clientGreen ~330, worked outUnverified
Remembered, not required

Theme, density and the character stay with this browser. Nothing needs an account; nothing is shared unless you share it.

Twilight chosen on Tuesday is Twilight on Friday, before the page has even drawn.
Recover in place

When something fails, say what still works and put the retry where the failure is, not in a banner at the top of the page.

58Loot could not load · Try again
Words for beginners, depth for experts

Every term a new player meets can be explained where it stands: pin a tooltip and hover the term. Experts never have to read the explanation.

“Increases your critical strike rating by 28” +2% crit

The signature journey#

Follow one of three labelled sample characters from the painted world to a wanted item, its source and a working gear plan. The full-size journey has its own page so each step has room to breathe.

One live scene per page

Follow the route at full size

The four-state journey has its own page, where the painted world, sample character, item, boss and dungeon can be tested with a keyboard or at phone width.

Open the live storyboard Open the real gear workspace
Part IV · 3 sections

Reference

The checks every page passes, the voice it speaks in, and where it all comes from.

Accessibility and performance#

The checks every page passes before it ships. None of them are extras.

Contrast

  • Text at least 4.5:1 against its surface; the colour section computes it live.
  • Marks, borders of controls and focus rings at least 3:1.
  • Nothing is told by colour alone: status has a word and an icon, series have a legend.

Keyboard

  • Everything you can click, you can reach with Tab and use with Enter or Space.
  • A teal focus ring, 2px, following each element’s own corners.
  • Arrow keys in tabs, menus, segmented controls and radio groups; Escape closes and hands focus back.
  • ⌘K, Ctrl+K or / opens search from anywhere.

Screen readers

  • Landmarks and headings in order; one h1 per page.
  • Icon-only buttons carry a label; decorative art is hidden.
  • Toasts and state changes are announced in a live region.
  • Tooltips never hold anything essential.

Touch and phones

  • Targets 44px, 36px at the smallest in dense toolbars.
  • Sheets rise from the bottom, where the thumb is; nothing depends on hover.
  • Every layout is its own composition at 390px, checked down to 320px.

Motion and glass

  • Reduced motion keeps every state and drops the travel; loops stop.
  • Nothing flashes more than three times a second.
  • Reduced transparency swaps glass for solid; text never sits on glass without a plate.

Performance

  • The hero is a painting in image layers, one size of each for the screen; what moves in it is CSS, paused off-screen.
  • 3D marks load once the page is idle, only on devices with room for them, and draw only while they move.
  • Sections off-screen are skipped until near (content-visibility).
  • Game art loads lazily by FileDataID; nothing is stored here.
  • Fonts self-hosted by next/font, sized to avoid layout shift.

Platform

  • Used plainly (Baseline): light-dark(), popover, <dialog>, :has(), container queries, anchor positioning, linear() easing, @starting-style.
  • Added where supported, never relied on: corner-shape notches, scroll-driven animation, customizable selects.

Voice and content#

Plain words for a player who is new, exact words for one who is not. Say what happened and what to do next; label every sample; name things as the game names them.

Two items are not in the simulator yet, so those slots stay empty there.

Simulator compatibility warning (2).

Boss abilities are Classic 1.12’s until Forever’s are recorded.

Data may be inaccurate.

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No epic plate matches these Classic Era listings and filters.

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A sample character, in sample gear.

A character, shown as if it were yours.

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House rules

Sentence case for every label and button. Numbers as numerals. Game names spelled as the game spells them. “You” is the reader; “we” is the site, and it says so when it is guessing.

Influences and sources#

Where the ideas came from. WoW Forever’s own art sets the palette; the rest shapes how it behaves.

WoW Forever’s own branding

Influences

Techniques

A fan-made design system for a fan-made site. Not affiliated with or endorsed by Blizzard Entertainment. Game art is loaded by FileDataID from WarcraftDB and never stored here; the painted scenes, vistas and the Waypoint mark are drawn in code. The previous guide is kept at /style-guide/forged.