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ProfessionsRecipes, materials, skill-ups
AtlasZones, sub-zones and coordinates
DungeonsBosses, loot, maps and quests
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DatabaseEvery record, by name or ID
PrinciplesFoundations · 01
BrandFoundations · 02
ColourFoundations · 03
TypeFoundations · 04

I · Foundations / 01

Principles

The light, the marks and the materials everything else is made of.

Principles#

Five rules every page is held to. When two good ideas conflict, the earlier rule wins.

The world first

Every page opens on a place, then gets out of the way. Scenery sets the mood; it never sits behind text you need to read.

One gesture

Relationships are routes: item to boss to dungeon, drawn like ink on a map. Nothing else draws itself.

Honest data

Every fact says where it came from and which build. Samples are labelled as samples; nothing is made up.

Calm, then alive

Nothing moves until you do. Hover, focus and choice bring the light; reduced motion keeps every state.

Every state drawn

Loading, empty, partial, failed and done are all designed. Undo beats a warning; a reason beats a greyed-out button.