I · Foundations / 06
Materials and scenery
The light, the marks and the materials everything else is made of.
Materials and scenery#
Paper, night glass, bronze and light, and three kinds of world: the painted valley for the one hero on a page, vistas anywhere else, and the game's own art for real places.
ParchmentThe page: warm, with a faint grain.
Night glassGame objects: tooltips, talent frames.
GlassControls over scenery; text on solid.
BronzeHairlines and frames, never fills.
The gemWhere you are, and where you go.
Vistas
Layered SVG landscapes at four hours, cheap enough for any banner. They follow the theme, and drift apart as they scroll by where the browser can tie motion to scroll.
Rhumb lines, icons and portraits
Use
Behind covers, openers and empty states: thirty-two bearings from each rose, as on a portolan chart.
Use
Beside words, rarely instead of them. An icon alone always has a label.
Use
Icons by FileDataID, framed in their quality; characters in a bronze medallion lit by their class colour.
