Skip to this topicSkip to main content

Where to?

Search My WoW Forever
GuidesStart small, step by step
ProfessionsRecipes, materials, skill-ups
AtlasZones, sub-zones and coordinates
DungeonsBosses, loot, maps and quests
TalentsBuild, rank and level in order
CharacterGear, stats and the simulator
Tier listBuilds and races, ranked by the sim
DatabaseEvery record, by name or ID
PrinciplesFoundations · 01
BrandFoundations · 02
ColourFoundations · 03
TypeFoundations · 04

I · Foundations / 06

Materials and scenery

The light, the marks and the materials everything else is made of.

Materials and scenery#

Paper, night glass, bronze and light, and three kinds of world: the painted valley for the one hero on a page, vistas anywhere else, and the game's own art for real places.

ParchmentThe page: warm, with a faint grain.
Night glassGame objects: tooltips, talent frames.
GlassControls over scenery; text on solid.
BronzeHairlines and frames, never fills.
The gemWhere you are, and where you go.

Vistas

Layered SVG landscapes at four hours, cheap enough for any banner. They follow the theme, and drift apart as they scroll by where the browser can tie motion to scroll.

Dawn · Foundations
Day · Components
Dusk · Patterns
Night · Reference

Rhumb lines, icons and portraits

Rhumb lines<Rhumb />

Use
Behind covers, openers and empty states: thirty-two bearings from each rose, as on a portolan chart.

Interface iconslucide · 16, 20, 24 · stroke 2

Use
Beside words, rarely instead of them. An icon alone always has a label.

Game icons and medallions<ItemIcon /> <Medallion />

Use
Icons by FileDataID, framed in their quality; characters in a bronze medallion lit by their class colour.